add git branch for can
This commit is contained in:
5
mainboard/.gitignore
vendored
5
mainboard/.gitignore
vendored
@@ -1,5 +0,0 @@
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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10
mainboard/.vscode/extensions.json
vendored
10
mainboard/.vscode/extensions.json
vendored
@@ -1,10 +0,0 @@
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{
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||||
// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
|
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"ms-vscode.cpptools-extension-pack"
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]
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}
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@@ -1,3 +0,0 @@
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cmake_minimum_required(VERSION 3.16.0)
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include($ENV{IDF_PATH}/tools/cmake/project.cmake)
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project(mainboard)
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@@ -1,37 +0,0 @@
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This directory is intended for project header files.
|
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|
||||
A header file is a file containing C declarations and macro definitions
|
||||
to be shared between several project source files. You request the use of a
|
||||
header file in your project source file (C, C++, etc) located in `src` folder
|
||||
by including it, with the C preprocessing directive `#include'.
|
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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||||
|
||||
Including a header file produces the same results as copying the header file
|
||||
into each source file that needs it. Such copying would be time-consuming
|
||||
and error-prone. With a header file, the related declarations appear
|
||||
in only one place. If they need to be changed, they can be changed in one
|
||||
place, and programs that include the header file will automatically use the
|
||||
new version when next recompiled. The header file eliminates the labor of
|
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finding and changing all the copies as well as the risk that a failure to
|
||||
find one copy will result in inconsistencies within a program.
|
||||
|
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In C, the convention is to give header files names that end with `.h'.
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||||
|
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Read more about using header files in official GCC documentation:
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|
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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|
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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@@ -1,46 +0,0 @@
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into the executable file.
|
||||
|
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The source code of each library should be placed in a separate directory
|
||||
("lib/your_library_name/[Code]").
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|
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For example, see the structure of the following example libraries `Foo` and `Bar`:
|
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|
||||
|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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Example contents of `src/main.c` using Foo and Bar:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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The PlatformIO Library Dependency Finder will find automatically dependent
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libraries by scanning project source files.
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|
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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@@ -1,15 +0,0 @@
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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||||
; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp32doit-devkit-v1]
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platform = espressif32
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board = esp32doit-devkit-v1
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framework = arduino
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lib_deps = t-vk/ESP32 BLE Keyboard@^0.3.2
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,6 +0,0 @@
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# This file was automatically generated for projects
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# without default 'CMakeLists.txt' file.
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FILE(GLOB_RECURSE app_sources ${CMAKE_SOURCE_DIR}/src/*.*)
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idf_component_register(SRCS ${app_sources})
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@@ -1,72 +0,0 @@
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#include <Arduino.h>
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#include <BleKeyboard.h>
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#define ROWS 2
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#define COLS 2
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int ROW[] = {15,2};
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int COL[] = {0,4};
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//Stores The Raw Report of the Keyboard
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uint8_t keyboard_report[ROWS][COLS];
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//Stores The Mapping of Each of The Key. Mapping is based of the ASCII value of that key.
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//Mappings are in the 2D Space - it's shifted version is 32 bits more than the original
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//Thus to get shifted version of M which is 0x4D we can add it by 32 which would be 0x6D
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//
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// Potential Improvements:
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// It may be possible to make a firmware by just altering this variable to the mappings are reconfigurable.
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// It may be possible to use more than 2 dimension of the array to allocate for special "shift" keys found on SFF keyboards
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uint8_t keyboard_mapping[ROWS][COLS] = {
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{0x4D,0x69},
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{0x4B,0x55},
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};
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//Temporary variable to store old and new keyoard report.
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//This way we only change the keyboard state when there is a change in the raw data.
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//This allows us to hold keys and press multiple at the same time
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//Rather than sending individual keystroke each press
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uint8_t old_report;
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uint8_t new_report;
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BleKeyboard bleKeyboard("ModularKeyboard_MainBoard");
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void setup() {
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Serial.begin(115200);
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Serial.println("Starting BLE");
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bleKeyboard.begin();
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for (int i=0; i<COLS; i++){
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pinMode(ROW[i], INPUT);
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pinMode(COL[i], OUTPUT);
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}
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}
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void loop() {
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if(bleKeyboard.isConnected()){
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// Reset keyboard report
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for (int i = 0; i < 2; i++) {
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for (int j = 0; j < 2; j++) {
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keyboard_report[i][j] = 0x0;
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}
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}
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//Read keyboard report and send
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for(int i=0; i < COLS; i++){
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//Write to the column
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digitalWrite(COL[i], HIGH);
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for(int j=0; j < ROWS; j++){
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//Read row input
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old_report = keyboard_report[i][j]; //See line 25
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new_report = digitalRead(ROW[j]);
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if(old_report!=new_report){
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if(new_report){
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bleKeyboard.press(keyboard_mapping[i][j]);
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}else{
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bleKeyboard.release(keyboard_mapping[i][j]);
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bleKeyboard.release(keyboard_mapping[i][j] + 32); //Shifted version
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}
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keyboard_report[i][j] = new_report;
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}
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}
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}
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}
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}
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@@ -1,11 +0,0 @@
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This directory is intended for PlatformIO Test Runner and project tests.
|
||||
|
||||
Unit Testing is a software testing method by which individual units of
|
||||
source code, sets of one or more MCU program modules together with associated
|
||||
control data, usage procedures, and operating procedures, are tested to
|
||||
determine whether they are fit for use. Unit testing finds problems early
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||||
in the development cycle.
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||||
|
||||
More information about PlatformIO Unit Testing:
|
||||
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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||||
5
modules/testmodule/.gitignore
vendored
5
modules/testmodule/.gitignore
vendored
@@ -1,5 +0,0 @@
|
||||
.pio
|
||||
.vscode/.browse.c_cpp.db*
|
||||
.vscode/c_cpp_properties.json
|
||||
.vscode/launch.json
|
||||
.vscode/ipch
|
||||
10
modules/testmodule/.vscode/extensions.json
vendored
10
modules/testmodule/.vscode/extensions.json
vendored
@@ -1,10 +0,0 @@
|
||||
{
|
||||
// See http://go.microsoft.com/fwlink/?LinkId=827846
|
||||
// for the documentation about the extensions.json format
|
||||
"recommendations": [
|
||||
"platformio.platformio-ide"
|
||||
],
|
||||
"unwantedRecommendations": [
|
||||
"ms-vscode.cpptools-extension-pack"
|
||||
]
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
|
||||
This directory is intended for project header files.
|
||||
|
||||
A header file is a file containing C declarations and macro definitions
|
||||
to be shared between several project source files. You request the use of a
|
||||
header file in your project source file (C, C++, etc) located in `src` folder
|
||||
by including it, with the C preprocessing directive `#include'.
|
||||
|
||||
```src/main.c
|
||||
|
||||
#include "header.h"
|
||||
|
||||
int main (void)
|
||||
{
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
Including a header file produces the same results as copying the header file
|
||||
into each source file that needs it. Such copying would be time-consuming
|
||||
and error-prone. With a header file, the related declarations appear
|
||||
in only one place. If they need to be changed, they can be changed in one
|
||||
place, and programs that include the header file will automatically use the
|
||||
new version when next recompiled. The header file eliminates the labor of
|
||||
finding and changing all the copies as well as the risk that a failure to
|
||||
find one copy will result in inconsistencies within a program.
|
||||
|
||||
In C, the convention is to give header files names that end with `.h'.
|
||||
|
||||
Read more about using header files in official GCC documentation:
|
||||
|
||||
* Include Syntax
|
||||
* Include Operation
|
||||
* Once-Only Headers
|
||||
* Computed Includes
|
||||
|
||||
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
|
||||
@@ -1,46 +0,0 @@
|
||||
|
||||
This directory is intended for project specific (private) libraries.
|
||||
PlatformIO will compile them to static libraries and link into the executable file.
|
||||
|
||||
The source code of each library should be placed in a separate directory
|
||||
("lib/your_library_name/[Code]").
|
||||
|
||||
For example, see the structure of the following example libraries `Foo` and `Bar`:
|
||||
|
||||
|--lib
|
||||
| |
|
||||
| |--Bar
|
||||
| | |--docs
|
||||
| | |--examples
|
||||
| | |--src
|
||||
| | |- Bar.c
|
||||
| | |- Bar.h
|
||||
| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
|
||||
| |
|
||||
| |--Foo
|
||||
| | |- Foo.c
|
||||
| | |- Foo.h
|
||||
| |
|
||||
| |- README --> THIS FILE
|
||||
|
|
||||
|- platformio.ini
|
||||
|--src
|
||||
|- main.c
|
||||
|
||||
Example contents of `src/main.c` using Foo and Bar:
|
||||
```
|
||||
#include <Foo.h>
|
||||
#include <Bar.h>
|
||||
|
||||
int main (void)
|
||||
{
|
||||
...
|
||||
}
|
||||
|
||||
```
|
||||
|
||||
The PlatformIO Library Dependency Finder will find automatically dependent
|
||||
libraries by scanning project source files.
|
||||
|
||||
More information about PlatformIO Library Dependency Finder
|
||||
- https://docs.platformio.org/page/librarymanager/ldf.html
|
||||
@@ -1,62 +0,0 @@
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||||
#include "stm32f1xx_hal.h"
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||||
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||||
#define NUM_COLS 2
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#define NUM_ROWS 2
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||||
|
||||
//Stores the GPIO and the PIN location - would be useful for the matrix
|
||||
typedef struct {
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GPIO_TypeDef* GPIO;
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uint16_t PIN;
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||||
} keyMatrix ;
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||||
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||||
keyMatrix matrix[NUM_COLS][NUM_ROWS] = {
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||||
{{GPIOA, GPIO_PIN_0},{GPIOA, GPIO_PIN_1}}, //Column
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||||
{{GPIOA, GPIO_PIN_2},{GPIOA, GPIO_PIN_3}} //Row
|
||||
};
|
||||
|
||||
int main(void){
|
||||
|
||||
HAL_Init(); //Initialize the HAL Abstraction Layer
|
||||
|
||||
//Initialize a 2x2 pins
|
||||
for(int col = 0; col<NUM_COLS; col++){
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||||
GPIO_InitTypeDef GPIO_InitCols = {0};
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GPIO_InitCols.Pin = matrix[0][col].PIN;
|
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GPIO_InitCols.Mode = GPIO_MODE_OUTPUT_PP;
|
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GPIO_InitCols.Pull = GPIO_NOPULL;
|
||||
GPIO_InitCols.Speed = GPIO_SPEED_FREQ_LOW;
|
||||
HAL_GPIO_Init(matrix[0][col].GPIO, &GPIO_InitCols);
|
||||
}
|
||||
|
||||
for(int row = 0; row<NUM_ROWS; row++){
|
||||
GPIO_InitTypeDef GPIO_InitRows = {0};
|
||||
GPIO_InitRows.Pin = matrix[1][row].PIN;
|
||||
GPIO_InitRows.Mode = GPIO_MODE_INPUT;
|
||||
GPIO_InitRows.Pull = GPIO_PULLDOWN;
|
||||
HAL_GPIO_Init(matrix[0][row].GPIO, &GPIO_InitRows);
|
||||
}
|
||||
|
||||
|
||||
// TODO: Deboucing Code - I suggest not to use HAL_Delay() beacause it is blocking
|
||||
// and might affect performance and introduce input delay.
|
||||
for(int col=0; col<NUM_COLS; col++){
|
||||
//Set column to high
|
||||
HAL_GPIO_WritePin(matrix[0][col].GPIO, matrix[0][col].PIN, GPIO_PIN_SET);
|
||||
|
||||
//Read each row pin
|
||||
for(int row=0; row<NUM_ROWS; row++){
|
||||
if(HAL_GPIO_ReadPin(matrix[1][row].GPIO, matrix[0][col].PIN)){
|
||||
//Register Key Press here
|
||||
}
|
||||
}
|
||||
|
||||
//Set column to back to low
|
||||
HAL_GPIO_WritePin(matrix[0][col].GPIO, matrix[0][col].PIN, GPIO_PIN_RESET);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
Would be nice if someone can abstract all of keyboard checking and initialization
|
||||
into a separate include file so we can reuse it with other modules
|
||||
*/
|
||||
@@ -1,14 +0,0 @@
|
||||
; PlatformIO Project Configuration File
|
||||
;
|
||||
; Build options: build flags, source filter
|
||||
; Upload options: custom upload port, speed and extra flags
|
||||
; Library options: dependencies, extra library storages
|
||||
; Advanced options: extra scripting
|
||||
;
|
||||
; Please visit documentation for the other options and examples
|
||||
; https://docs.platformio.org/page/projectconf.html
|
||||
|
||||
[env:genericSTM32F103C4]
|
||||
platform = ststm32
|
||||
board = genericSTM32F103C4
|
||||
framework = stm32cube
|
||||
@@ -1,11 +0,0 @@
|
||||
|
||||
This directory is intended for PlatformIO Test Runner and project tests.
|
||||
|
||||
Unit Testing is a software testing method by which individual units of
|
||||
source code, sets of one or more MCU program modules together with associated
|
||||
control data, usage procedures, and operating procedures, are tested to
|
||||
determine whether they are fit for use. Unit testing finds problems early
|
||||
in the development cycle.
|
||||
|
||||
More information about PlatformIO Unit Testing:
|
||||
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
|
||||
Reference in New Issue
Block a user